baodan/.agents/skills/impeccable/reference/animate.md
wsb1224 e3479f0546 上线阻断问题全部修复
#	问题	修复	文件
1	前端构建失败(引号错误)	size="small type=" → size="small" type="	PosterHistoryPage.vue
2	migrate_014 ORM vs 缺失列	全部改为原始 SQL,不再引用 ORM 模型	migrate_014.py
3	cleanup 字段名错误	output_path → ppt_path	cleanup.py
4	文案生成 case 越权	添加 case.user_id != user_id 校验	poster/service.py
5	存储路径未接通持久化卷	全部改用 get_storage_root()(默认 /app/api/storage/insurance)	config.py, ppt/routes.py, poster/service.py, poster/tasks.py
高风险问题修复
#	问题	修复	文件
6	migrate_019 rollback 撤销成功字段	每个 ALTER 后立即 commit,失败只回滚当前语句	migrate_019.py
7	迁移锁 Windows 不兼容 + 句柄未持久化	全局变量保存锁句柄,支持 Windows msvcrt	api/insurance/db/__init__.py
8	PDF 校验异常时放行	异常返回 False(文件损坏)	security.py
9	健康检查始终返回成功	缺少关键资源时返回 503 + missing 列表	poster/routes.py
10	短密钥掩码泄露原值	≤4 字符返回 ****	ppt_admin_service.py
11	设置无键名白名单	添加 _ALLOWED_SETTING_KEYS 白名单	ppt_admin_service.py
12	容器重启任务永久 stuck	添加 recover_stale_tasks() 启动恢复函数	poster/tasks.py, ppt/parse_worker.py
2026-07-27 13:52:09 +08:00

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Additional context needed: performance constraints.

Use motion to explain state, relationship, and hierarchy, or to create one authored moment the surface has earned. Decoration without purpose is animation debt.


Visitor mode

  • Persuade + Experience: motion may carry the voice. Prefer one rehearsed focal sequence to repeated section reveals.
  • Operate + Read: motion serves feedback, state, and continuity. Keep routine transitions fast and do not make users wait through page-load choreography.
  • Native (ios / android / adaptive): follow the Motion section of ios.md or android.md, including the platform's Reduce Motion behavior. Do not apply the web tooling below.

Find the job

Inspect the existing motion language, interaction states, target devices, and performance budget. Find only the places where motion would:

  • acknowledge an action;
  • make a state change or spatial relationship legible;
  • preserve continuity through navigation or layout change;
  • direct attention at a meaningful moment;
  • embody the selected visual world.

Ask only when a material constraint cannot be inferred. Do not animate a static area merely because it exists.

Set the motion thesis

Write a short plan before implementation:

  • Focal moment: the one sequence or interaction that deserves authorship, if any.
  • Continuity: the state, layout, or navigation changes that need explanation.
  • Feedback: the controls and outcomes that need acknowledgment.
  • Budget: which effects may be expensive and how often they run.

The focal moment must come from this product and surface concept. A generic fade-and-rise, hover lift, parallax layer, or scroll reveal is not a thesis.

Choose material by meaning

Transform and opacity are reliable foundations, not the entire palette. Choose properties for what the transition communicates:

  • Continuity and relationship: shared-element motion, FLIP-style transforms, view transitions, or deliberate spatial movement.
  • Focus and depth: bounded blur, filter, backdrop, light, or shadow changes.
  • Reveal and composition: masks, clip paths, cropping, or controlled occlusion.
  • Material and energy: color, gradient position, texture, distortion, or shader effects when the world and runtime support them.
  • State and feedback: the smallest change that makes cause and result unmistakable.

Do not stack techniques for spectacle. One strong material idea, carried through the focal sequence and quiet supporting states, is usually enough.

Sibling stagger is appropriate when a list appears as a list. Cap the total delay, and never reinterpret every scrolled section as a staggered list.

Timing and easing

Timing should express distance and consequence:

Duration Typical use
100150 ms immediate feedback
150300 ms routine state change
300500 ms layout, overlay, or view transition
500800 ms a deliberately authored focal entrance

Exit faster than entrance. Use natural deceleration such as cubic-bezier(0.16, 1, 0.3, 1) for confident arrivals; do not use bounce or elastic curves by reflex. Long feedback feels like latency.

Implement to the runtime

  • Use CSS transitions and keyframes for declarative state and bounded sequences.
  • Use Web Animations API or the project's existing motion library for interruption, sequencing, and dynamic values.
  • Use View Transitions or shared-element techniques when continuity across states is the point.
  • Use scroll-driven motion only when the scroll relationship itself carries meaning, with a robust fallback.
  • Do not add a dependency for an effect the existing stack can express cleanly.

Keep content visible in the default state so failed scripts do not hide the page. Avoid casually animating layout-driving properties such as width, height, top, left, and margins; use FLIP, transforms, or grid techniques when appropriate. Bound blur, filter, shadow, canvas, and shader work to isolated regions. Apply will-change only during known animation. Measure on target viewports and devices rather than assuming transform means fast.

Accessibility and control

Respect autoplay and sound preferences. Any nonessential loop must stop when offscreen or hidden.

Verify

  • The focal motion is specific to the selected world and surface.
  • Every supporting animation explains feedback, state, or relationship.
  • Interruption and repeated use behave correctly.
  • Desktop, mobile, and keyboard paths remain usable.
  • Expensive effects stay smooth on the target device.
  • Removing an animation would lose meaning or authored character, not merely decoration.

When motion earns its place, hand off to /impeccable polish for the final pass.